AI Insights · Timothy · October 2021
Top 5 City Building Games on Android in Sweden Q3 2021
Explore the performance trends of the top city building games on Android in Sweden during Q3 2021, including weekly downloads, revenue, and active users.
The city building game genre continues to captivate users in Sweden. In Q3 2021, the top five city-building games on the Android platform demonstrated varied performance metrics in terms of weekly downloads, revenue, and active users. Here's a closer look at the trends for each game, based on data from Sensor Tower.
Trailer Park Boys:Greasy Money East Side Games Studio's Trailer Park Boys:Greasy Money saw fluctuations in weekly revenue, peaking at around $2.3K at the end of June and experiencing a dip to approximately $1.1K by mid-July. Weekly downloads varied significantly, reaching a high of 74 in early August, while active users showed a slight decline from 560 at the end of June to 469 by the end of September.
SimCity BuildIt SimCity BuildIt from ELECTRONIC ARTS exhibited a steady revenue stream, with weekly earnings hovering between $1K to $1.9K. Downloads were relatively stable, ranging from 122 to 204 per week. The game maintained a robust active user base, with numbers fluctuating between 2.7K and 3.2K over the quarter.
The Tribez: Build a Village Game Insight's The Tribez: Build a Village showed a notable increase in revenue, starting from $342 at the end of June and rising to about $751 by late September. Weekly downloads were more varied, with a peak of 190 in late August. Active user numbers were moderate, peaking at 365 in late August before declining to 255 by the end of September.
Global City: Building Games MY.GAMES B.V.'s Global City: Building Games experienced a steady increase in revenue, reaching around $656 in early September. Weekly downloads also showed an upward trend, peaking at 148. Active users saw a gradual rise from 235 at the end of June to 291 by early September.
The Simpsons™: Tapped Out The Simpsons™: Tapped Out from ELECTRONIC ARTS saw varied revenue, peaking at $739 in late August. Weekly downloads fluctuated between 46 to 95, while active users remained fairly stable, ranging from 2.0K to 2.4K throughout the quarter.
For more detailed insights and data on mobile app performance, visit Sensor Tower.